ServersServer owners
Settings for busy servers
A few switches trade a little of the mod's life for server time on crowded servers.
The mod is built to stay light with many players. On a crowded server, these settings trade a little life for server time. Each is safe to change while the server runs.
| Setting | File | What it saves |
|---|---|---|
glowingMountsLightTheWorld = false |
fantasy-server.toml |
Glowing mounts still glow but stop lighting up what is around them, which spares the block and lighting updates of a light that follows each one |
activity under [wild] |
fantasy-balance.toml |
Lower it (say 0.5) and wild mounts do things half as often |
behaviors = false under [wild] |
fantasy-server.toml |
Wild mounts only wander and look around: no grazing, burrowing, hunting and the rest |
chance under [spawning] |
fantasy-balance.toml |
Fewer wild mounts: 0.5 is about half as many |
despawnFarAway = true under [spawning] |
fantasy-balance.toml |
Untamed mounts nobody is near despawn, as monsters do. Tamed, named, leashed, ridden and bred mounts never do |
maxSpeed under [flight] |
fantasy-server.toml |
Keep it at its default (1.8) or lower. Much faster flight makes the server load new ground faster |
The settings
Each with what it does, its default and the values it takes. Copy a line, or change them all in the Settings Workbench.
fantasy-server.toml
abilities.glowingMountsLightTheWorld#
Glowing mounts (and wild ones whose behaviour glows) light up what is around them: an invisible light block follows each one as it moves. Off: they still glow, but light nothing, which spares a busy server those block and lighting updates.
wild.behaviors#
Untamed mounts graze, burrow, bask, sleep, call, hunt and the rest on their own. Off: they only wander and look around.
flight.maxSpeed#
Upper bound on any mount's flight speed, in blocks per tick (keep below chunk loading).
fantasy-balance.toml
wild.activity#
How often untamed mounts do things (2.0 = twice as often, 0.5 = half as often). Busier mounts cost a little more server time.
spawning.chance#
The chance a wild spawn goes ahead, multiplied (0.5 = about half as many wild mounts, 0: none).
spawning.despawnFarAway#
Untamed mounts no player is near despawn, as monsters do. Tamed, named, leashed, ridden and bred mounts never do. Off: wild mounts stay, as vanilla animals do.