How do I...Server owners
Make mounts level faster or slower
One number speeds up all experience. Below it you can tune each activity, the level curve, the cap and skill points.
Tamed mounts earn experience as they ride, follow, fight and spend time with their owner, level up, unlock their abilities and earn points for their skill tree.
The one number most servers need
# fantasy-server.toml
[progression]
# 2.0 levels mounts twice as fast; 0 stops levelling.
xpMultiplier = 2.0
Switches
Also in [progression] of fantasy-server.toml:
| Setting | Off means |
|---|---|
enabled |
No levels at all: every ability is there from taming and nothing grows. Progress is kept for when it’s back on |
lockAbilitiesByLevel |
Every ability is there from taming, while levels still raise stats |
statGrowth |
Levels don’t raise stats |
skillTrees |
No skill points, and learned skills have no effect |
skillResetMode decides how owners change learned skills. "RESPEC" (the default) lets them unlearn skills on the mount’s profile and pick others, then wait respecCooldownSeconds (10 minutes) before unlearning again. "TONIC" allows it only with a Renewal Tonic, which resets every skill at once.
Fine-tuning
In fantasy-balance.toml:
- Each activity: under
[progression.xp],riding,following,nearOwner,abilities,combat,feeding,breedingandtendingeach multiply their own XP.0turns that activity’s XP off. - The curve: XP from one level to the next is
xpBase + xpGrowth x level^xpExponent. As shipped, that is 140 XP for level 2, about 4,600 in all for level 10 and 59,000 for level 30. A new curve re-levels mounts from the XP they already have. - The cap:
maxLevel(0keeps each mount’s own, 30 for every shipped mount). - Skill points:
skillPointsPerLevel(-1keeps each mount’s own, 1 for every shipped mount).
Skills a lower cap or fewer points no longer cover rest, kept, until they are covered again.
The settings
Each with what it does, its default and the values it takes. Copy a line, or change them all in the Settings Workbench.
fantasy-server.toml
progression.xpMultiplier#
Multiplies all experience mounts earn (2.0 levels them twice as fast, 0 stops levelling). Quests' bond items are multiplied as they are handed out, and keep the worth they show.
progression.enabled#
Tamed mounts earn experience, level up, unlock abilities and learn skills. Off: every ability is there from taming and nothing grows (progress is kept for when it is turned back on).
progression.lockAbilitiesByLevel#
Abilities wait for the level they unlock at. Off: every ability from taming.
progression.statGrowth#
Mounts' stats rise a little with each level, as their definition says.
progression.skillTrees#
Mounts earn skill points to spend in their skill tree. Off: learned skills have no effect.
progression.skillResetMode#
How owners change learned skills. RESPEC: right-click learned skills on the mount's profile to unlearn them, pick others, and press Save; then no skill can be unlearned again until respecCooldownSeconds pass (a Renewal Tonic still resets every skill at once, at any time). TONIC: only a Renewal Tonic, which resets every skill at once.
RESPECTONICprogression.respecCooldownSeconds#
With skillResetMode RESPEC: seconds of game time after a mount's skills are changed before any can be unlearned again (learning new ones never waits). 0: no wait.
fantasy-balance.toml
progression.maxLevel#
The highest level for every mount (0: each mount's own, 30 for every shipped mount). Never goes below the level a mount's last ability or skill unlocks at, so nothing goes out of reach.
progression.skillPointsPerLevel#
Skill points every level after the first gives (-1: each mount's own, 1 for every shipped mount).
progression.xpBase#
XP every level takes, before the growth.
progression.xpGrowth#
XP added per level, raised to xpExponent.
progression.xpExponent#
How much steeper each level gets (1: every level adds the same; 2: later levels take far longer).
progression.xp.riding#
Carrying a rider on the move.