Your game

How the mod looks, sounds and feels on your computer: the HUD, camera, controls, volumes, theme and quest tracker.

fantasy-client.tomlYou alone, on your computerApplies while the game runs45 settings
This file is yours alone.It is in your game's config folder. No server can change it, and nobody else sees what you set.

Riding [riding]

How riding feels on this computer.

passengerFreeLook#

Let passengers look around freely where the seat allows it.

On or offDefault true

flightControlStyle#

LOOK: fly where you look (like the happy ghast). KEYS: jump ascends, the descend key descends, and looking around doesn't steer.

One ofLOOKKEYS

reduceMountCameraMotion#

Keep the first-person camera steady instead of following the mount's bob.

On or offDefault false

riderMotion#

How much riders move with their mount: carried by its stride, rearing, flight and swimming, and leaning with its speed and turns. 0 sits riders still on the saddle, as vanilla does (use it if another mod animates riders).

NumberDefault 1From 0 to 1

abilityCameraShake#

How hard powerful abilities, like the Doom Horse's flaming charge, shake the camera: 0 turns it off, 1 is full strength. Vanilla's Distortion Effects slider scales it too.

NumberDefault 1From 0 to 1

bigMountCameraZoom#

Pull the third-person camera back on large mounts.

On or offDefault true

tightSpotFirstPerson#

Switch a third-person view to first person in tight spots while riding: ducking into the saddle under a low ceiling (a cave, a tunnel), or with no room behind your head for the camera. Your view comes back once there is room again.

On or offDefault true

attackKeyCommandsMount#

While driving, the attack key makes your mount attack (with its attack animation) instead of you swinging; hold the Mount attack modifier key and attack to swing yourself. Off: you swing as normal, and modifier + attack makes the mount attack. The modifier is whatever key Sprint is on unless you bind Mount attack modifier in Controls.

On or offDefault false

Audio [audio]

Volume of the mod's sounds by kind, on top of the game's own volume sliders (1.0 = full, 0 = silent). Mounts are under the game's Friendly Creatures slider, the whistle under Players.

mountCalls#

Mounts' calls: the neighs, roars and chirps they make now and then, and wild mounts' howls and trumpeting.

NumberDefault 1From 0 to 1

mountSounds#

Everything else mounts make themselves: steps, wings, jumps, hurt cries, their abilities and what wild mounts get up to. A dying mount's last cry and an ability's hit far off keep the game's own volume.

NumberDefault 1From 0 to 1

whistle#

The Mount Whistle (the server sets how loud it is for everyone; this scales it for you).

NumberDefault 1From 0 to 1

milestones#

Level-ups, learned skills and skill resets, and the chime of a shiny mount.

NumberDefault 1From 0 to 1

interface#

Clicks and page turns in the mod's screens.

NumberDefault 1From 0 to 1

dialogue#

The soft voice the dialogue box gives a line as it writes it out (0 writes in silence).

NumberDefault 1From 0 to 1

HUD [hud]

The mount HUD: the ability tiles, the mount's level and a flying mount's stamina. The HUD editor (the HUD button in the mount profile, the theme picker or the Edit HUD key) moves, turns and hides each piece.

enabled#

Show the mount HUD while riding (false hides every piece of it at once).

On or offDefault true

showStamina#

Show the stamina bar of a flying mount.

On or offDefault true

showAbilities#

Show the ability tiles with their keys and cooldowns.

On or offDefault true

showLevel#

Show your mount's level, with its progress to the next one under it.

On or offDefault true

seatHint#

When boarding a mount with several seats, show how to switch seats.

On or offDefault true

HUD: abilities [hud.abilities]

Where the ability tiles are.

moved#

Whether this piece was moved in the HUD editor. false: in its usual place, in a row beside the hotbar.

On or offDefault false

anchor#

Once moved, the point of the screen it keeps to as the window changes size: a corner (TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT), the middle of a side (TOP_CENTER, MIDDLE_LEFT, MIDDLE_RIGHT, BOTTOM_CENTER) or CENTER.

One ofTOP_LEFTTOP_CENTERTOP_RIGHTMIDDLE_LEFTCENTERMIDDLE_RIGHTBOTTOM_LEFTBOTTOM_CENTERBOTTOM_RIGHT

x#

Once moved, pixels from the side of the screen it keeps to (from the centre line, negative to the left, when it keeps to the middle).

Whole numberDefault 0From -4,000 to 4,000

y#

Once moved, pixels from the top or bottom of the screen it keeps to (from the centre line, negative upwards, when it keeps to the middle).

Whole numberDefault 0From -4,000 to 4,000

vertical#

Stack the ability tiles in a column instead of a row.

On or offDefault false

HUD: level [hud.level]

Where the mount's level is.

moved#

Whether this piece was moved in the HUD editor. false: in its usual place, beside the hotbar.

On or offDefault false

anchor#

Once moved, the point of the screen it keeps to as the window changes size: a corner (TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT), the middle of a side (TOP_CENTER, MIDDLE_LEFT, MIDDLE_RIGHT, BOTTOM_CENTER) or CENTER.

One ofTOP_LEFTTOP_CENTERTOP_RIGHTMIDDLE_LEFTCENTERMIDDLE_RIGHTBOTTOM_LEFTBOTTOM_CENTERBOTTOM_RIGHT

x#

Once moved, pixels from the side of the screen it keeps to (from the centre line, negative to the left, when it keeps to the middle).

Whole numberDefault 0From -4,000 to 4,000

y#

Once moved, pixels from the top or bottom of the screen it keeps to (from the centre line, negative upwards, when it keeps to the middle).

Whole numberDefault 0From -4,000 to 4,000

HUD: stamina [hud.stamina]

Where the stamina bar is.

moved#

Whether this piece was moved in the HUD editor. false: in its usual place, over the hotbar, in the experience bar's place.

On or offDefault false

anchor#

Once moved, the point of the screen it keeps to as the window changes size: a corner (TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT), the middle of a side (TOP_CENTER, MIDDLE_LEFT, MIDDLE_RIGHT, BOTTOM_CENTER) or CENTER.

One ofTOP_LEFTTOP_CENTERTOP_RIGHTMIDDLE_LEFTCENTERMIDDLE_RIGHTBOTTOM_LEFTBOTTOM_CENTERBOTTOM_RIGHT

x#

Once moved, pixels from the side of the screen it keeps to (from the centre line, negative to the left, when it keeps to the middle).

Whole numberDefault 0From -4,000 to 4,000

y#

Once moved, pixels from the top or bottom of the screen it keeps to (from the centre line, negative upwards, when it keeps to the middle).

Whole numberDefault 0From -4,000 to 4,000

Whistle [whistle]

How the Mount Whistle shows where its mount is.

showOnSlot#

Show the registered mount's icon on the whistle in inventory and hotbar slots. The tooltip says where the mount is.

On or offDefault true

Shiny [shiny]

How shiny mounts announce themselves.

reveal#

Play a chime and a burst of sparkles when a shiny mount comes into view.

On or offDefault true

UI [ui]

How the mod's screens look.

theme#

The look of the mount profile, skill tree, Riders Encyclopedia, mount screen and HUD: fantasy:starlit, fantasy:overworld, fantasy:wildwood, fantasy:vanilla (themes off, plain Minecraft style), or a theme a resource pack adds (namespace:name). The theme picker in game changes it too.

TextDefault "fantasy:starlit"Up to 128 characters

Quests [quests]

The quest tracker on the screen and the narrator's letters. The HUD editor (the Field Journal's Quest tracker button) moves, resizes, minimizes and hides the tracker too.

tracker#

Show the quest tracker: the tracked quest's stage, objectives and where to go.

On or offDefault true

trackerMinimized#

Show the tracker as one line: the quest and how far along it is.

On or offDefault false

trackerSize#

How big the tracker and its text are drawn: SMALL, MEDIUM or LARGE (the GUI scale). Each keeps the text crisp, so at a low GUI scale two of them can look the same.

One ofSMALLMEDIUMLARGE

trackerAnchor#

The point of the screen the tracker keeps to as the window changes size: a corner (TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT), the middle of a side (TOP_CENTER, MIDDLE_LEFT, MIDDLE_RIGHT, BOTTOM_CENTER) or CENTER.

One ofTOP_LEFTTOP_CENTERTOP_RIGHTMIDDLE_LEFTCENTERMIDDLE_RIGHTBOTTOM_LEFTBOTTOM_CENTERBOTTOM_RIGHT

trackerX#

Pixels between the tracker and the side of the screen it keeps to (from the centre line, negative to the left, when it keeps to the middle).

Whole numberDefault 4From -4,000 to 4,000

trackerY#

Pixels between the tracker and the top or bottom of the screen it keeps to (from the centre line, negative upwards, when it keeps to the middle).

Whole numberDefault 4From -4,000 to 4,000

dialogue#

Which quest dialogue comes to you. ALL: the narrator's letters open by themselves when it is safe (on the ground, not fighting, no screen open), and people speak when you talk to them. NOTIFY_ONLY: the tracker tells you of new letters and the Field Journal key opens them; only the introduction opens by itself. NPCS_ONLY: the narrator stays quiet, even for the introduction. OFF: no dialogue opens, not even when you talk to people. Letters always wait in the Field Journal.

One ofALLNOTIFY_ONLYNPCS_ONLYOFF

textSpeed#

How fast the dialogue box writes out a line (a click always finishes it).

One ofSLOWNORMALFASTINSTANT

progressMessages#

Say above the hotbar when a quest objective moves on (Skeletons 3/6).

On or offDefault true

Updates [updates]

Whether the game tells you when a new Fantasy Mounts is out.

check#

At most about twice a day, ask fantasymounts.com whether a newer Fantasy Mounts is out for your Minecraft version and loader, and if so say so on the title screen and in your own worlds (never while you play on someone else's server, whose owner picks its version). The request carries only the mod's version. Off: never ask. Forge's and NeoForge's versionCheck = false in config/fml.toml turns it off too.

On or offDefault true
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