How do I...Your game

Arrange your HUD with the HUD editor

Drag the ability tiles, mount level, stamina bar and quest tracker where you want them, turn the tiles into a column, or hide any piece.

The HUD editor lays out everything the mod draws over your game: the ability tiles, your mount’s level, a flyer’s stamina bar, and the quest tracker. It shows them all over the dimmed game, each outlined, even when you aren’t riding (pieces with nothing to show use sample values), so you can place each one.

Open it

Any of these opens the same editor, once you’re in a world:

  • The HUD button on your mount’s profile.
  • Edit HUD on the theme picker.
  • The Quest tracker button in the Field Journal.
  • The Edit HUD key. It has no key at first: set one in Controls, under Fantasy Mounts.

Move a piece

Drag a piece to where you want it. It snaps to the screen’s edges and middle, to the sides of the hotbar, and to the other pieces, and a line shows what it snapped to. Hold Shift while you drag to place it exactly where you drop it.

You can also click a piece (or Tab to it) and nudge it with the arrow keys: a step at a time, or ten steps with Shift held.

A moved piece keeps to the nearest of nine points of the screen (a corner, the middle of a side, or the centre), so it stays in place when the window changes size.

A piece’s tools

Point at a piece and its tools appear:

Tool What it does
Hide / Show Hides the piece, or shows it again. A hidden piece stays in the editor, marked hidden, so you can bring it back
Back to its usual place Puts the piece where it starts (and the ability tiles back in a row)
Stack in a column / Line up in a row The ability tiles only: turns them into a column, or back into a row
Size The quest tracker only: steps through small, medium and large
Minimize / Expand The quest tracker only: shows it as one line, or in full

Showing, hiding, turning and the tracker’s size and look apply at once. Places are saved when you close the editor, with Done or Escape.

Reset all puts every piece back where it starts, in a row for the ability tiles, and shows it again. The quest tracker keeps its size and one-line look.

Where it’s saved

The editor writes your layout to your own fantasy-client.toml, so it’s yours alone: a server can’t change it, and nobody else sees it. Each piece has its own section there ([hud.abilities], [hud.level], [hud.stamina], and the tracker’s settings under [quests]); see Hide or move the mount HUD to set them by hand.

The settings

Each with what it does, its default and the values it takes. Copy a line, or change them all in the Settings Workbench.

fantasy-client.toml

hud.showAbilities#

Show the ability tiles with their keys and cooldowns.

On or offDefault true

hud.showLevel#

Show your mount's level, with its progress to the next one under it.

On or offDefault true

hud.showStamina#

Show the stamina bar of a flying mount.

On or offDefault true

hud.abilities.vertical#

Stack the ability tiles in a column instead of a row.

On or offDefault false

quests.tracker#

Show the quest tracker: the tracked quest's stage, objectives and where to go.

On or offDefault true

quests.trackerSize#

How big the tracker and its text are drawn: SMALL, MEDIUM or LARGE (the GUI scale). Each keeps the text crisp, so at a low GUI scale two of them can look the same.

One ofSMALLMEDIUMLARGE

quests.trackerMinimized#

Show the tracker as one line: the quest and how far along it is.

On or offDefault false
↑ ↓ to moveEnter to openEsc to closeMounts and items: Encyclopedia →

Report a bug

Four quick steps. No GitHub account needed.

What kind of problem is it?

Pick the closest one. It decides what we ask next.

Bugs only. Have an idea instead? Trailblazers share theirs with the developer on Discord. Playing an early-access build? Post in #beta-feedback there.