How do I...Server owners
Make mounts stronger or weaker
Scale every mount's stats and abilities at once, one mount at a time, or one skill at a time, without losing future balance fixes.
Rebalancing lives in fantasy-balance.toml and fantasy-skills.toml. Every value there is a multiplier on what the mod ships with: 1.0 is as shipped, 1.5 is half again, 0.5 is half. Because they multiply, a balance fix in a later update still reaches your server, with your scaling on top.
Every mount at once
[stats] scales each stat for every mount, wild and tamed, on top of levels and skills: maxHealth, movementSpeed, jumpStrength, flightSpeed, swimSpeed, stamina, staminaDrain, staminaRegen, armor, armorToughness, attackDamage and knockbackResistance.
[abilities] scales every ability: damage, cooldowns (0.5 recharges twice as often) and effectDuration (how long stuns, slowness, poison and healing last).
# fantasy-balance.toml: tougher mounts whose abilities recharge more slowly
[stats]
maxHealth = 1.5
[abilities]
cooldowns = 1.25
One mount at a time
Each mount has a section at the end of the file, multiplied on top of everything above it:
[mounts.doom_horse]
health = 1.0
# Ground, flight and swimming speed.
speed = 0.9
abilityDamage = 0.8
abilityCooldowns = 1.0
Skills
fantasy-skills.toml has a strength dial for every skill that adds numbers: what it raises and by how much is written above each one. A skill’s strength is global.strength x the mount’s allSkills x its own dial, so you can weaken every skill, one mount’s tree, or a single skill.
[global]
strength = 1.0
[griffin]
allSkills = 0.8
Skills that only grant or reshape an ability have no number to scale, so they have no dial; the note above each mount’s section names them.
Changes apply within a couple of seconds, to mounts already in the world too.
The settings
Each with what it does, its default and the values it takes. Copy a line, or change them all in the Settings Workbench.
fantasy-balance.toml
stats.attackDamage#
Damage of a mount's own bite or strike (its abilities: abilities.damage).
abilities.cooldowns#
How long abilities take to recharge (0.5 = twice as often). The phoenix's rebirth keeps its own wait.
abilities.effectDuration#
How long the effects abilities put on what they hit last: stuns, slowness, poison, a healing pulse's regeneration (auras a mount keeps up on itself and its riders are left alone).
mounts.*.health#
Health.
mounts.*.speed#
Ground, flight and swimming speed.
mounts.*.abilityDamage#
Ability damage.
mounts.*.abilityCooldowns#
Ability cooldowns (the phoenix's rebirth keeps its own wait).