How do I...Server owners

Change taming, breeding and wild mounts

How quickly mounts tame and grow up, how many spawn, whether wild ones despawn, and what they get up to on their own.

Taming and breeding

In fantasy-balance.toml, under [taming]:

Setting Default What it does
speed 1.0 How quickly mounts are tamed: the temper they gain from food and from each ride that ends with you bucked off, and the chance a taming item works. 2.0 is twice as fast
foodHealing 1.0 Health a mount gets back from food
breedingCooldownSeconds 300 Seconds after a foal before a mount can breed again
growUpSeconds 1200 Seconds a foal takes to grow up. Feeding still speeds it up

How to tame each mount, what it eats and what it breeds with are in its Riders Encyclopedia entry.

How many spawn

chance under [spawning] thins out wild spawns: 0.5 is about half as many wild mounts, 0 none at all. To keep one mount out of the wild, use wildSpawns = false in its section of fantasy-server.toml.

By default wild mounts stay put once they spawn, as horses do. Set despawnFarAway to true to have untamed ones nobody is near despawn, as monsters do. Tamed, named, leashed, ridden and bred mounts never despawn.

Where each mount spawns, and how often in each biome, is set by data packs, and a change there needs a restart: see What data packs change.

Wild life

Wild mounts graze, burrow, bask, sleep, call and hunt on their own.

  • In fantasy-server.toml, under [wild]: behaviors turns all of it off (they only wander and look around), hunting stops predators hunting small wild animals (never pets, named or leashed animals, or players), and forageFinds stops foragers turning up small finds.
  • In fantasy-balance.toml, under [wild]: activity sets how often they do things, startleDistance how close players can get before a shy mount bolts (0: nothing is shy), and noticeCreativePlayers whether players in creative mode startle and wake them.

What wild mounts may do to blocks is covered in Keep abilities from hurting players or blocks.

The settings

Each with what it does, its default and the values it takes. Copy a line, or change them all in the Settings Workbench.

fantasy-balance.toml

taming.speed#

How quickly mounts are tamed: temper gained from food and from each ride that ends with you bucked off, and the chance a taming item works (2.0 = twice as fast, 0.5 = half as fast). Taming challenges keep their item counts.

NumberDefault 1From 0.1 to 10

taming.foodHealing#

Health a mount gets back from food.

NumberDefault 1From 0 to 10

taming.breedingCooldownSeconds#

Seconds after having a foal before a mount can breed again (as vanilla animals: 300).

Whole numberDefault 300From 0 to 86,400

taming.growUpSeconds#

Seconds a foal takes to grow up (as vanilla animals: 1200). Feeding still speeds it up.

Whole numberDefault 1,200From 0 to 86,400

spawning.chance#

The chance a wild spawn goes ahead, multiplied (0.5 = about half as many wild mounts, 0: none).

NumberDefault 1From 0 to 1

spawning.despawnFarAway#

Untamed mounts no player is near despawn, as monsters do. Tamed, named, leashed, ridden and bred mounts never do. Off: wild mounts stay, as vanilla animals do.

On or offDefault false

wild.activity#

How often untamed mounts do things (2.0 = twice as often, 0.5 = half as often). Busier mounts cost a little more server time.

NumberDefault 1From 0.1 to 10

wild.startleDistance#

How close players can come before a shy mount bolts, multiplied (0: nothing is shy).

NumberDefault 1From 0 to 5

wild.noticeCreativePlayers#

Wild mounts notice players in creative mode as they do anyone: shy ones bolt and sleepers wake. Off: creative players go unnoticed, as spectators always do.

On or offDefault true

fantasy-server.toml

wild.behaviors#

Untamed mounts graze, burrow, bask, sleep, call, hunt and the rest on their own. Off: they only wander and look around.

On or offDefault true

wild.hunting#

Let wild predators hunt small wild animals (never pets, named or leashed animals, or players).

On or offDefault true

wild.forageFinds#

Let foragers turn up small finds as they dig and root around (flint, berries, a nugget, now and then raw iron or copper), left where they find them. Off: they forage without finding anything.

On or offDefault true

mounts.*.wildSpawns#

Allow natural spawns in the wild.

On or offDefault true
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