How do I...Your game
Change how riding and the camera feel
Fly where you look or with keys, steady the camera, stop the screen shaking, and choose what the attack key does.
These are in the [riding] section of your fantasy-client.toml.
Flight controls
flightControlStyle picks how you steer a flyer:
"LOOK"(the default): fly where you look, like the happy ghast."KEYS": jump climbs and the Mount descend key dives, and looking around doesn’t steer.
A calmer camera
| Setting | What it does |
|---|---|
reduceMountCameraMotion = true |
Keeps the first-person camera steady instead of bobbing with the mount |
abilityCameraShake = 0.0 |
Stops powerful abilities shaking the camera (1.0 is full strength). Minecraft’s Distortion Effects slider scales it too |
bigMountCameraZoom = false |
Stops the third-person camera pulling back on large mounts |
tightSpotFirstPerson = false |
Stops the view switching to first person under low ceilings while you ride |
riderMotion = 0.0 |
Riders sit still in the saddle, as in vanilla, instead of moving with the mount’s stride and leaning into turns. Use it if another mod animates riders |
The attack key
By default the attack key swings your own weapon, and holding the Mount attack modifier with it makes your mount attack. Set attackKeyCommandsMount to true to swap them: attack makes the mount attack, and the modifier lets you swing. The modifier is the Sprint key unless you bind Mount attack in Controls.
Passengers can look around freely where a seat allows it. Set passengerFreeLook to false to keep them facing forward.
The settings
Each with what it does, its default and the values it takes. Copy a line, or change them all in the Settings Workbench.
fantasy-client.toml
riding.flightControlStyle#
LOOK: fly where you look (like the happy ghast). KEYS: jump ascends, the descend key descends, and looking around doesn't steer.
LOOKKEYSriding.reduceMountCameraMotion#
Keep the first-person camera steady instead of following the mount's bob.
riding.abilityCameraShake#
How hard powerful abilities, like the Doom Horse's flaming charge, shake the camera: 0 turns it off, 1 is full strength. Vanilla's Distortion Effects slider scales it too.
riding.bigMountCameraZoom#
Pull the third-person camera back on large mounts.
riding.tightSpotFirstPerson#
Switch a third-person view to first person in tight spots while riding: ducking into the saddle under a low ceiling (a cave, a tunnel), or with no room behind your head for the camera. Your view comes back once there is room again.
riding.riderMotion#
How much riders move with their mount: carried by its stride, rearing, flight and swimming, and leaning with its speed and turns. 0 sits riders still on the saddle, as vanilla does (use it if another mod animates riders).
riding.passengerFreeLook#
Let passengers look around freely where the seat allows it.
riding.attackKeyCommandsMount#
While driving, the attack key makes your mount attack (with its attack animation) instead of you swinging; hold the Mount attack modifier key and attack to swing yourself. Off: you swing as normal, and modifier + attack makes the mount attack. The modifier is whatever key Sprint is on unless you bind Mount attack modifier in Controls.